Business Analyst Lead · Servant Leader · Builder

Hi, I'm András.
I translate between business and tech.

16+ years turning complex business needs into clear requirements, aligned stakeholders and shipped outcomes — as a servant leader fluent enough in tech to have a seat at both tables.

Portrait of András Kecskeméti

About

The translator in the room

I've spent 16+ years where business and technology meet: gathering and documenting requirements, writing user stories, co-owning backlogs with product managers, and keeping stakeholders and delivery teams pointed at the same outcome. Along the way I picked up 10+ years of hands-on SQL, Qlik and ETL work — automating away hundreds of manual reports and hours of daily busywork.

I lead by serving: clearing blockers, asking the questions no one else asks, and making sure the people doing the work have what they need. I'm not the deepest specialist in the room — I'm the one who makes sure the specialists and the business understand each other.

Away from the backlog I run Surfing Seagull Games, my one-person indie studio. Building and shipping Unity prototypes keeps my tech fluency honest — I know what a sprint feels like from the inside.

  • 16+ years in delivery
  • 9 years across Vodafone Group
  • 10+ years SQL · Qlik · ETL
  • SAFe Agilist · Scrum Master · PO
  • AWS Cloud Practitioner
  • 12+ Unity prototypes shipped

Don't just take my word for it

The track record is in the CV — roles, systems, results.

The builder side

Games & prototypes

12+ Unity prototypes and game-jam entries, built solo or with small teams. This is how I stay close to how software is actually made.

Screenshot of Golden Path: Reborn

Golden Path: Reborn

  • #6 / 101 overall
  • #2 Best Gameplay

A roguelite puzzle game I have been developing for the past year, based on my 2021 solo game-jam entry.

Screenshot of Divine Defense

Divine Defense

  • #77 / 1,086 overall
  • #31 Game Mechanics

Game-jam entry built with two programmers and two designers. I owned the enemy systems (navigation, spawning, waves), the audio system, and contributed to game design.

Screenshot of Apothecafe

Apothecafe

A magical café where you brew potions for your customers in this cozy simulation, created in a jam with three developer friends. I built the brewing, recipes & ingredients, achievement and audio systems.

Screenshot of Time Attack

Time Attack

  • #1 Theme

A mini action game created for a game jam, where it ranked first in the theme category: Running Out of Time.

Screenshot of Delivery Hero

Delivery Hero

Top-down 3D pizza-delivery game. Key systems: waypoint-based traffic with branching that reacts to its surroundings, and a delivery system with pickup, drop-off and time tracking.

Screenshot of ATM

ATM

Airport Traffic Management — a prototype about unloading and loading airplanes. Systems to highlight: job queues, event-driven managers, level manager.

Screenshot of Industry Valley

Industry Valley

Factory-management prototype. Main components: grid system and factory in-process-out systems.

Screenshot of Tyrian Like

Tyrian Like

Top-down flying-shooter prototype in the spirit of Tyrian and Raptor.

Screenshot of Sheep

Sheep

Herd sheep to target areas across several levels. Key systems: progress tracking, level manager, and navmesh-based movement controllers.

Screenshot of Fruits

Fruits

A match-3 game built for Android, with custom hand-drawn fruits.

Screenshot of Escape Room

Escape Room

A 2017 prototype built with Unreal & C++. I programmed and integrated two custom puzzles into this first-person game.